The create-a-fighter option lacks some basic features. Indeed, all of this may even go so far as to completely dash some people's aspirations of becoming a game designer, and those who are willing to tackle the incredibly high learning curve will still find Fighter Maker 2 to be time consuming, if nothing else. But that novelty will quickly fade once you discover the poorly designed interface, a somewhat limited create-a-fighter feature that's far less robust than similar features found in wrestling games, and a distinct lack of clear information on how to properly use certain modes.
The inherent novelty of Fighter Maker 2 is that it gives budding game designers a little taste of what it's like to build the most basic of fighting games-down to even the smallest of animations.